myrland
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| + | ====== Introduction ====== | ||
| + | //Myrland// is a mostly temperate land, beautiful and varied with mountains, forests, plains—and below the great cliffs to the south—the jungle. But while //Myrland// is diverse, it lacks the extremes that can be found in some other lands. | ||
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| + | ====== Western Myrland ====== | ||
| + | To the northwest is the city of [[Tindrem]], | ||
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| + | This is perhaps most easily seen with regard to the the free-thinking town of [[Kranesh]], | ||
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| + | ====== Central & Eastern Myrland ====== | ||
| + | At the very center of //Myrland// lies a vast lake with numerous tributaries which the // | ||
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| + | The name of the lake was originally derived from the good fishing and hunting grounds along the lake shores, although it eventually inspired a dish which is literally a stomach filled with local delicacies—a sort of haggis made from fish and assorted meats. //Botulus// is also commonly available in // | ||
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| + | Across the central plains the [[Khurite|Khurite Allied Tribes]] roam. Fierce horsemen and hunters, they have traditionally competed more with each other than outsiders, but both [[The Irruption]] and increased [[Tindremene|Tindremic]] aggression has led to the many tribes uniting under a single banner alongside a small number of settled [[Alvarin]]. | ||
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| + | Their traditional camps—previously nomadic but now permanent—[[Vadda]], | ||
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| + | Above //Toxai// to the west is their only historically permanent settlement—the capital city of //Morin Khur// | ||
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| + | For the past 30 years, the // | ||
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| + | To the north east lies the ruins of [[Gaul' | ||
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| + | // | ||
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| + | ====== Myrland' | ||
| + | The only other native inhabitants of // | ||
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| + | Those // | ||
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