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huergar [2025/09/05 20:50] mortalitashuergar [2025/12/05 21:15] (current) – [Lisan Abnu] mortalitas
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 +{{wiki:huérgar.jpg?0x260}} {{wiki:huérgar.png?0x260}}
  
 +====== Introduction ======
 +Before [[The Conflux]] many //Huérgar// lived above ground on [[Myrland]], although they were never ones to mingle easily with the other races of [[Nave]]. When their ancient alliance with the [[Tindremic Empire]] [[Nordveld#Fensalir Mire|fractured]], most //Huérgar// families chose to withdraw from the outside world to the safety and seclusion of their stronghold, [[Gal Barag]], deep within the //Talus Mountains//.
 +
 +Little is known about the //"true"// or //"underground"// //Huérgar//, but they were famous for their extraordinary skills in material knowledge, construction and intricate mechanisms, which by many seemed to be pure [[Magic]]. However, the numerous guilds or caucuses dealing with various fields were secretive and their rituals and practices largely unknown. They do seem to have had, or have, a very organized and ritualistic approach to crafts, including any //Thaumaturgy//.
 +
 +Collectively, the underground //Húergar// weren't known to engage in combat very often and therefore didn't seem to have any //"army standard"// for armor—but the records seem to depict them as always wielding strange, huge shields and always relying on terrain as well as weird appliances when they did. However, guards or warriors would often wear very heavy and intricate armor—a show of strength, and intimidating for sure—although the actual practical use was questionable. This at least points to a long tradition of sophisticated armor crafting.
 +
 +Surprising to some, the [[Sheevra]] have been known to be welcomed into their underground settlements on //Myrland// as part of the //Sheevran// tradition of //Ashtru//—a concept revolving around "leaving the nest", learning a trade, and/or other aspects regarding migration such as moving from one tribe to another. Whether or not this has led to any shared settlements or deeper relations is largely unknown to anyone outside of the underground //Huérgar// and //Sheevra// themselves.
 +
 +Those //Huérgar// who remain outside—including their [[Blainn]] cousins—have adapted and assimilated, and have the same predisposition towards magic affinity, although with less restrictions—and perhaps as a result less power—when compared to the underground community. They continue to worship [[Gods#Oghma|Oghma]], //goddess of stone and metals//, whom they see as the creator of the [[Oghmir]] clade. Belief is that her blood runs through the rocks in the form of [[material_lore:metallurgy:Ichor]]. This liquid metal, used in a number of rituals, constitutes a fundamental part of //Huérgar// religion.
 +
 +The //Húergar// use of—and tolerance for—//Ichor// is deeply ingrained in their culture and likely biology as well. Not much is known about their secret //"Dāmu"// rituals, but rumor has it they bathe in //Ichor// already at birth, and continue with various frequently recurring sacraments throughout their lives. Relative to these rituals, the use of an //Ichor pipe// pales in comparison, and the small dose is not enough to have meaningful long-term impact on any of the races.
 +
 +The small stature, dense bone structure and heavy physique of the //Húergar// suit their nature as cave dwellers, or is perhaps a result of it. Centuries of exposure to //Ichor// has both blessed and cursed them. Their tough reddish skin and exceptional night vision come at the cost of skin diseases and light sensitivity. Human societies perceive them as introverted, but their sense of logic is unmatched.
 +
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 +
 +====== Language ======
 +===== Lisan Abnu =====
 +The //Húergar// are very fond of compound words, and this is reflected in the //Oghmir// language of //Lisan// under the //Húergar// dialect of //Abnu//—meaning //"Stone Tongue"// or //"Underground Tongue"// when written as //Lisan Abnu//. Very often standalone words—not limited to nouns—have the ending //"u"//. Words within a meaning often lose these ending //u's//, and the same is true for //u's// in compound words.
 +
 +There are however exceptions to this, for instance when the extra //u-vowel// is needed for clarity or pronunciation. Sometimes the //u// at the end is also removed. In //verbs// the //u// is often replaced with other endings to denote the tempus.
 +
 +For example:
 +  paṣu nuru kuru gal abullu
 +  White/bright sun/light mountain/hill big appears/enters
 +
 +Would be written:
 +  Paṣnuru kurgal abulla.
 +  Brightsun mountain appeared
 +  (A bright sun appeared over the mountains)
 +
 +Using the above, it is possible to decipher words such as //Murnahās//, but to really make sense of its meaning you will probably need its counterpart: //Muratû Tamû//.
 +
 +Dacritical marks are sometimes very important:
 +  murû = heavy rain, rainstorm
 +  mūru = a young bull, horse, animal 
 +  mūr-mê = an insect, not related to Murnahās or Muratû Tamû
 +
 +//Murnahās// thus can be broken up into //muru// and //nahasu//. If you do the same with //Muratû//, you will find: //Mur(u) atû//.
 +
 +Both //Murnahās// and //Muratû Tamû// are very good starting points for understanding the //Húergar// language, but many words are significantly more complicated due to their origins.
 +
 +Known words include:
 +  abullu = appears or enters
 +  Āsipu - elder, advisor, seer, augur
 +  Āsipūtu - Some sort of ritual, though further meaning is unclear to the untrained eye
 +  Barû – a holy person, magician, seer
 +  barû – to see, to behold, to read
 +  Belet Māsh-kagal - the main outside-to-inside gate, usually referring to The Mouth of Gal Barag
 +  ennetu - divine punishment, or a divine curse
 +  eristu = queen
 +  ersu = king
 +  gal = big or large
 +  ikkubu/ikkibu = taboo
 +  kuru = mountain or hill
 +  līpu = bloodline or descendants
 +  nuru = sun or light
 +  paṣu = white or bright
 +  Salummatu - radiant, beaming, heavenly body
 +  shī = soul or mana, borrowed by some Khurite languages as the word for mana
 +
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 +
 +====== Recent History & Scars of The Irruption ======
 +If encounters with the true cave dwelling //Huérgar// were infrequent after //The Conflux//, they have been extremely scarce since [[The Irruption]]. The gates of //Gal Barag// have remained closed, and it seems only a handful of expeditions have ventured out of the caves. Among these are allegedly a few especially vibrant "redheads"—an indication of the heavy //Ichor// use customary to those living underground—which have been spotted in [[Tindrem]] and [[Toxai]].
 +
 +There do exist a few scrolls and books in circulation from //non-Huérgar// authors asserting they have visited the underground complexes in the last century, but as with all such stories, it’s hard to know their validity. Any communication or potential exchange between the //Oghmir// races living above ground and their cave-dwelling kin is a well-kept secret. All in all, how //The Irruption// affected the cave dwellers, if at all, is not commonly known.
 +
 +The //Temple of Oghma// in //Tindrem//, perched high on the cliffs above the pillars of //Vica Levita//, used to be accessible from the city by a small winding path etched into the face of the rock. The secluded //Huérgar Stone-Listeners// who lived there would sometimes act as emissaries and bring messages from //Gal Barag//, but as the path collapsed during //The Irruption// it's has been impossible to access the edifice. Whilst the temple stands tall, the specters and shadows portray an illusion of inhabitance that cannot be confirmed.
 +
 +Although there's never been any hostility between the races to speak of, the //Huérgar// and //Blainn// in various //Myrlandic// societies seem to have tightened their bonds during the last decades, intermarriage is now more common and the offspring isn't viewed askance. Often valid citizens in those nations, the //Oghmir// people tend to keep somewhat to themselves, not getting too involved in politics unless it’s about craft or trade.
 +
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 +
 +====== Symbology ======
 +{{wiki:symbol_huergar_color.png?0x300}}
 +
 +The //Huérgar//, much like the [[Shinaria|Shinarians]], appear to favor geometric designs and the use of copper-like or [[Oghmium|golden metals]]. This was perhaps demonstrated best through a sigil or symbol found at two of the inner gates within the [[Mouth of Gal Barag]] prior to //The Irruption// which incorporates a unicursal hexad knot also observed in //Shinarian// ruins.
 +
 +{{wiki:mouth_of_gal_barag_sgil.png?0x300}} {{wiki:shinarian_common_symbol.png?0x300}}
 +
 +Differing from the //Shinarians// however, the //Huérgar// also favor the use of faces—perhaps even depictions of notable figures, though any such references are lost on outsiders—in their designs and facades as prominently seen in both the //Mouth of Gal Barag// and [[Nereb Madgulu]].
 +
 +{{wiki:mouth_of_gal_barag_southwest_gate.png?0x300}} {{wiki:mouth_of_gal_barag_hut.png?0x300}}
 +{{wiki:nereb_madgulu_south.png?0x300}} {{wiki:nereb_madgulu_faces.png?0x300}}
 +
 +Other more miscellaneous examples are included below.
 +
 +{{wiki:mouth_of_gal_barag_wall_filagree.png?0x300}} {{wiki:upper_mouth_of_gal_barag_floor_filagree.png?0x300}}
 +{{wiki:mouth_of_gal_barag_front_wooden_gate.png?0x300}} {{wiki:mouth_of_gal_barag_stone_anchor.png?0x300}}
 +{{wiki:mouth_of_gal_barag_brazier.png?0x300}}
 +
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