{{wiki:myrland_map_cities.png?0x300}} ====== Introduction ====== //Myrland// is a mostly temperate land, beautiful and varied with mountains, forests, plains—and below the great cliffs to the south—the jungle. But while //Myrland// is diverse, it lacks the extremes that can be found in some other lands. ════════════════════════════════════════════════════════════════════════════════════════════ ====== Western Myrland ====== To the northwest is the city of [[Tindrem]], the greatest city of the known world and capital of the [[Tindremic Empire]]—though in truth it is a shadow of its former self. In modern times, its rule barely stretches beyond the towns of [[Fabernum]], [[Meduli]], and the occupied [[Khurite]] capital city of [[Morin Khur]]—at least on //Myrland//. This is perhaps most easily seen with regard to the the free-thinking town of [[Kranesh]], which has—so far—resisted the //Tindremic Empire's// attempts at integrating it as a province. Still, the //Tindremic Empire's// soldiers are still the best organized and equipped and—in the right situations—simply the most effective military on the continent. ════════════════════════════════════════════════════════════════════════════════════════════ ====== Central & Eastern Myrland ====== At the very center of //Myrland// lies a vast lake with numerous tributaries which the //Khurites// call //Amaruk Nuur//. In strong contrast, the modern //Tindremic// name for the lake is //Laak Botulus//, or simply //"Sausage Lake"//. //Botulus// means //"being stuffed"//, or more precisely //"having the belly full of delicacies"//. The name of the lake was originally derived from the good fishing and hunting grounds along the lake shores, although it eventually inspired a dish which is literally a stomach filled with local delicacies—a sort of haggis made from fish and assorted meats. //Botulus// is also commonly available in //Tindremic// street markets as bite-sized sausages made using intestines as casing instead. Across the central plains the [[Khurite|Khurite Allied Tribes]] roam. Fierce horsemen and hunters, they have traditionally competed more with each other than outsiders, but both [[The Irruption]] and increased [[Tindremene|Tindremic]] aggression has led to the many tribes uniting under a single banner alongside a small number of settled [[Alvarin]]. Their traditional camps—previously nomadic but now permanent—[[Vadda]], [[Moh-Ki]], and [[Bakti]] can be found along the southern steppe, and below the mountains to the east lies their port city of [[Toxai]]. //Toxai// has long been a shared home for both the //Khurites// and [[Sheevra]], with the latter maintaining a massive cave complex. [[Alvarin]] ships are a common sight, and many [[Veela]] and //Sheevra// alike first step foot on //Myrland// through //Toxai's// docks. Above //Toxai// to the west is their only historically permanent settlement—the capital city of //Morin Khur//—which is currently under hostile //Tindremic// occupation. For the past 30 years, the //Tribunal// of the //Khurite Allied Tribes//—currently led by //Toroi Bandi// or //"Toroi the Outlaw"//—has waged guerrilla warfare against anything //Tindremic// on the steppes with the ultimate goal of recapturing the former capital. Rumor has it that this rebellion has ties reaching as far as //Kranesh//, although this may just be //Tindremic// propaganda as the village remains a thorn in the //Tindremic Empire's// side. To the north east lies the ruins of [[Gaul'Kor]]—once a remote mining colony and settlement of the //Empire// known as //Gabaria//—but now little more than a ruin. The [[Risar]] have all but destroyed it, and while the massive hordes that destroyed it are gone, smaller roaming bands still crisscross the region. //Gaul'Kor// was highly industrialized, mining and extracting valuable ores not known in such quantities anywhere else. In addition to the ores the ruins are dominated by the //Blast Furnaces//, technological marvels built by the //Huérgar// for the //Empire// in the times prior to [[The Conflux]] which somehow still operate to this day. ════════════════════════════════════════════════════════════════════════════════════════════ ====== Myrland's Underground ====== The only other native inhabitants of //Myrland//—at least above the great cliffs—are the [[Huergar|Huérgar]]. Once firm allies of the //Tindremic Empire//, these strong and cunning folk retreated to the underground fortresses in the northern //Talus Mountains// and sealed them off after a dispute involving the //Empire's// invasion of [[Nordveld]]. Those //Huérgar// who remain above ground in //Myrland// are descended from those who—whether by accident or choice—were locked out of the closed cities. Most generally reside in //Tindrem// and are considered citizens, respected by all. While they lack the deep secrets held by the masters of their kind, they remain skilled craftsmen and engineers. ════════════════════════════════════════════════════════════════════════════════════════════